The answer has 2 components

1) the level of acceptable exploitation on non-target species. A cap must be set on by-catch whether incidental outright mortality or release mortality or both. Fishing stops when the cap is projected to be met. I believe this is the "standard" you are looking for. It also happens to be a highly variable number depending on the stock in question.

2) an accounting of the kill rate of every gear type deployed in the fishery. Less fish fish-friendly gear types will obviously burn thru the exploitation cap faster… they should have limited if any time on the water
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"Let every angler who loves to fish think what it would mean to him to find the fish were gone." (Zane Grey)

"If you don't kill them, they will spawn." (Carcassman)


The Keen Eye MD
Long Live the Kings!